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Journal of Computer Science and Technology
Yu-Kun Wei1(魏育坤), Member, CCF, Min Shi1,*(石敏), Member, CCF, Wen-Ke Feng1(冯文科), Member, CCF, Deng-Ming Zhu2(朱登明), Member, CCF, Tian-Lu Mao2(毛天露), Member, CCF
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[2] | Ze-Lin Zhao, Di Huang, and Xiao-Xing Ma. TOAST: Automated Testing of Object Transformers in Dynamic Software Updates [J]. Journal of Computer Science and Technology, 2022, 37(1): 50-66. |
[3] | Bo Ren, Xu-Yun Yang, Ming C. Lin, Nils Thuerey, Matthias Teschner, Chenfeng Li. Visual Simulation of Multiple Fluids in Computer Graphics: A State-of-the-Art Report [J]. , 2018, 33(3): 431-451. |
[4] | Xu-Ran Zhao, Xun Wang, Qi-Chao Chen. Temporally Consistent Depth Map Prediction Using Deep CNN and Spatial-temporal Conditional Random Field [J]. , 2017, 32(3): 443-456. |
[5] | Ming-Ming Cheng, Qi-Bin Hou, Song-Hai Zhang, Paul L. Rosin. Intelligent Visual Media Processing: When Graphics Meets Vision [J]. , 2017, 32(1): 110-121. |
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[8] | Feng Xue, You-Sheng Zhang, Ju-Lang Jiang, Min Hu, Xin-Dong Wu, and Rong-Gui Wang. Real-Time Texture Synthesis Using s-Tile Set [J]. , 2007, 22(4): 590-596 . |
[9] | Xue-Ying Qin, Eihachiro Nakamae, Wei Hua, Yasuo Nagai, and Qun-Sheng Peng. Anti-Aliased Rendering of Water Surface [J]. , 2004, 19(5): 0-0. |
[10] | Fu-Li Wu, Chun-Hui Mei, and Jiao-Ying Shi. Method of Direct Texture Synthesis on Arbitrary Surfaces [J]. , 2004, 19(5): 0-0. |
[11] | A. R. Forrest. Future Trends in Computer Graphics: How Much is Enough? [J]. , 2003, 18(5): 0-0. |
[12] | Liang Xundong; Li Bin; Liu Shenquan;. Three-Dimensional Vector Field Visualization Based on Tensor Decomposition [J]. , 1996, 11(5): 452-460. |
[13] | Qin Kaihuai; Gong Minglun; Tong Geliang;. Fast Ray Tracing NURBS Surfaces [J]. , 1996, 11(1): 17-29. |
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