Journal of Computer Science and Technology


ScenePalette: Contextually Exploring Object Collections through Multiplex Relations in 3D Scenes

Shao-Kui Zhang1 (张少魁), Member, CCF, ACM, Wei-Yu Xie1 (谢威宇), Member, CCF, ACM, Chen Wang1 (王琛), Member, CCF, IEEE, and Song-Hai Zhang1,2,∗ (张松海), Member, CCF, ACM, IEEE   

  1. 1Department of Computer Science and Technology, Tsinghua University, Beijing, 100084, China
    2Beijing National Research Center for Information Science and Technology, Beijing, 100084, China
  • Received:2022-02-08 Revised:2022-10-10 Accepted:2022-12-24
  • Contact: Song-Hai Zhang
  • About author:Song-Hai Zhang received his PhD degree of computer science and technology from Tsinghua University, Beijing, in 2007. He is currently an associate professor in the Department of Computer Science and Technology at Tsinghua University. His research interests include computer graphics and virtual reality.

This paper presents ScenePalette, a modeling tool that allows users to “draw” 3D scenes interactively by placing objects on a canvas based on their contextual relationship. ScenePalette is inspired by an important intuition but often ignored in previous works: a real-world 3D scene consists of the contextually reasonable organization of objects, e.g. people typically place one double bed with several subordinate objects into a bedroom instead of different shapes of beds. ScenePalette, abstracts 3D repositories as multiplex networks and accordingly encodes implicit relations between or among objects. Specifically, basic statistics such as co-occurrence, in combination with advanced relations, are used to tackle object relationships of different levels. Extensive experiments demonstrate that the latent space of ScenePalette has rich contexts that are essential for contextual representation and exploration.


4、结果(Result & Findings):

Key words: computer graphics; 3D scene contexts; 3D repository exploration; multiplex network embedding;

[1] Bo Ren, Xu-Yun Yang, Ming C. Lin, Nils Thuerey, Matthias Teschner, Chenfeng Li. Visual Simulation of Multiple Fluids in Computer Graphics: A State-of-the-Art Report [J]. , 2018, 33(3): 431-451.
[2] Ming-Ming Cheng, Qi-Bin Hou, Song-Hai Zhang, Paul L. Rosin. Intelligent Visual Media Processing: When Graphics Meets Vision [J]. , 2017, 32(1): 110-121.
[3] Bai-Lin Yang, Frederick W. B. Li, Zhi-Geng Pan, and Xun Wang. An Effective Error Resilient Packetization Scheme for Progressive Mesh Transmission over Unreliable Networks [J]. , 2008, 23(6 ): 1015-1025 .
[4] Yong-Wei Miao, Jie-Qing Feng, Chun-Xia Xiao, Qun-Sheng Peng and A.R. Forrest. Differentials-based segmentation and parameterization for point-sampled surfaces [J]. , 2007, 22(5): 749-760 .
[5] Feng Xue, You-Sheng Zhang, Ju-Lang Jiang, Min Hu, Xin-Dong Wu, and Rong-Gui Wang. Real-Time Texture Synthesis Using s-Tile Set [J]. , 2007, 22(4): 590-596 .
[6] Xue-Ying Qin, Eihachiro Nakamae, Wei Hua, Yasuo Nagai, and Qun-Sheng Peng. Anti-Aliased Rendering of Water Surface [J]. , 2004, 19(5): 0-0.
[7] Fu-Li Wu, Chun-Hui Mei, and Jiao-Ying Shi. Method of Direct Texture Synthesis on Arbitrary Surfaces [J]. , 2004, 19(5): 0-0.
[8] A. R. Forrest. Future Trends in Computer Graphics: How Much is Enough? [J]. , 2003, 18(5): 0-0.
[9] Liang Xundong; Li Bin; Liu Shenquan;. Three-Dimensional Vector Field Visualization Based on Tensor Decomposition [J]. , 1996, 11(5): 452-460.
[10] Qin Kaihuai; Gong Minglun; Tong Geliang;. Fast Ray Tracing NURBS Surfaces [J]. , 1996, 11(1): 17-29.
Full text



No Suggested Reading articles found!

ISSN 1000-9000(Print)

CN 11-2296/TP

Editorial Board
Author Guidelines
Journal of Computer Science and Technology
Institute of Computing Technology, Chinese Academy of Sciences
P.O. Box 2704, Beijing 100190 P.R. China
  Copyright ©2015 JCST, All Rights Reserved