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Accelerated parallel texture optimization

Hao-Da Huang{1,3, Xin Tong2, and Wen-Cheng Wang1   

  1. 1State Key Lab of Computer Science, Institute of Software, Chinese Academy of Sciences, Beijing 100080, China {2}Microsoft Research Asia, Beijing 100080, China {3}Graduate University of Chinese Academy of Sciences, Beijing 100080, China
  • Received:2006-11-07 Revised:2007-06-19 Online:2007-09-10 Published:2007-09-10

Texture optimization is a texture synthesis method that can efficiently reproduce various features of exemplar textures. However, its slow synthesis speed limits its usage in many interactive or real time applications. In this paper, we propose a parallel texture optimization algorithm to run on GPUs. In our algorithm, $k$-coherence search and principle component analysis (PCA) are used for hardware acceleration, and two acceleration techniques are further developed to speed up our GPU-based texture optimization. With a reasonable precomputation cost, the online synthesis speed of our algorithm is 4000+ times faster than that of the original texture optimization algorithm and thus our algorithm is capable of interactive applications. The advantages of the new scheme are demonstrated by applying it to interactive editing of flow-guided synthesis.

Key words: loop function; genetic programming; mower problem;



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ISSN 1000-9000(Print)

         1860-4749(Online)
CN 11-2296/TP

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