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Journal of Computer Science and Technology ›› 2022, Vol. 37 ›› Issue (3): 731-740.doi: 10.1007/s11390-022-0331-x
Special Issue: Computer Graphics and Multimedia
• Regular Paper • Previous Articles
Xiao-Rui Chen1 (陈潇瑞), Min Tang1 (唐敏), Member, CCF, ACM, Cheng Li1 (李澄), Dinesh Manocha2, Member, CCF, ACM, IEEE, and Ruo-Feng Tong1 (童若锋), Member, CCF
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Fast approximation of high-order Voronoi diagrams and distance transforms on the GPU. Journal of Graphics Tools, 2006, 11(4): 39-60. DOI: 10.1080/2151237X.2006.10129229. [16] Hsieh H H, Tai W K. A simple GPU-based approach for 3D Voronoi diagram construction and visualization. Simulation Modelling Practice and Theory, 2005, 13(8): 681-692. DOI: 10.1016/j.simpat.2005.08.003. [17] Rong G, Tan T S. Variants of jump flooding algorithm for computing discrete Voronoi diagrams. In Proc. the 4th International Symposium on Voronoi Diagrams in Science and Engineering, July 2007, pp.176-181. DOI: 10.1109/ISVD.2007.41. [18] Wu X, Liang X, Xu Q, Zhao Q. GPU-based feature preserving distance field computation. In Proc. the 2008 International Conference on Cyberworlds, Sept. 2008, pp.203-208. DOI: 10.1109/CW.2008.62. [19] Zhou K, Gong M, Huang X, Guo B. Data-parallel octrees for surface reconstruction. IEEE Transactions on Visualization and Computer Graphics, 2011, 17(5): 669-681. DOI: 10.1109/TVCG.2010.75. [20] Karras T. Maximizing parallelism in the construction of BVHs, octrees, and k-d trees. In Proc. the 4th Eurographics Conference on High-Performance Graphics, June 2012, pp.33-37. DOI: 10.2312/EGGH/HPG12/033-037. [21] Bédorf J, Gaburov E, Zwart S P. A sparse octree gravitational N-body code that runs entirely on the GPU processor. Journal of Computational Physics, 2012, 231(7): 2825-2839. DOI: 10.1016/j.jcp.2011.12.024. [22] Morrical N, Edwards J. Parallel quadtree construction on collections of objects. Computers & Graphics, 2017, 66: 162-168. DOI: 10.1016/j.cag.2017.05.024. [23] Zhou K, Hou Q, Wang R, Guo B. Real-time KD-tree construction on graphics hardware. ACM Transactions on Graphics, 2008, 27(5): Article No. 126. DOI: 10.1145/1409060.1409079. [24] Sramek M, Kaufman A E. Alias-free voxelization of geometric objects. IEEE Transactions on Visualization and Computer Graphics, 1999, 5(3): 251-267. DOI: 10.1109/2945.795216. 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ACM Transaction on Graphics, 2018, 37(6): Article No. 204. DOI: 10.1145/3272127.3275005. |
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