SCIE, EI, Scopus, INSPEC, DBLP, CSCD, etc.
Citation: | Xiao-Rui Chen, Min Tang, Cheng Li, Dinesh Manocha, Ruo-Feng Tong. BADF: Bounding Volume Hierarchies Centric Adaptive Distance Field Computation for Deformable Objects on GPUs[J]. Journal of Computer Science and Technology, 2022, 37(3): 731-740. DOI: 10.1007/s11390-022-0331-x |
[1] |
Jones M W, Bærentzen A, Srámek M. 3D distance fields: A survey of techniques and applications. IEEE Transactions on Visualization and Computer Graphics, 2006, 12(4): 581-599. DOI: 10.1109/TVCG.2006.56.
|
[2] |
Jones M W, Chen M. A new approach to the construction of surfaces from contour data. Computer Graphics Forum, 1994, 13(3): 75-84. DOI: 10.1111/1467-8659.1330075.
|
[3] |
Liu F, Kim Y J. Exact and adaptive signed distance fields computation for rigid and deformable models on GPUs. IEEE Transactions on Visualization and Computer Graphics, 2014, 20(5): 714-725. DOI: 10.1109/TVCG.2013.268.
|
[4] |
Morton G M. A Computer Oriented Geodetic Data Base and a New Technique in File Sequencing. IBM Ltd., 1966.
|
[5] |
Frisken S F, Perry R N, Rockwood A P, Jones T R. Adaptively sampled distance fields: A general representation of shape for computer graphics. In Proc. the 27th Annual Conference on Computer Graphics and Interactive Techniques, July 2000, pp.249-254. DOI: 10.1145/344779.344899.
|
[6] |
Krayer B, Müller S. Generating signed distance fields on the GPU with ray maps. The Visual Computer, 2019, 35(6/7/8): 961-971. DOI: 10.1007/s00371-019-01683-w.
|
[7] |
Jamriška O. Interactive ray tracing of distance fields. In Proc. the 14th Central European Seminar on Computer Graphics, May 2010.
|
[8] |
Mitchell N, Aanjaneya M, Setaluri R, Sifakis E. Nonmanifold level sets: A multivalued implicit surface representation with applications to self-collision processing. ACM Transactions on Graphics, 2015, 34(6): Article No. 247. DOI: 10.1145/2816795.2818100.
|
[9] |
Calakli F, Taubin G. Ssd: Smooth signed distance surface reconstruction. Computer Graphics Forum, 2011, 30(7): 1993-2002. DOI: 10.1111/j.1467-8659.2011.02058.x.
|
[10] |
Hoff K E, Keyser J, Lin M, Manocha D, Culver T. Fast computation of generalized Voronoi diagrams using graphics hardware. In Proc. the 26th Annual Conference on Computer Graphics and Interactive Techniques, August 1999, pp.277-286. DOI: 10.1145/311535.311567.
|
[11] |
Kerwin T, Hittle B, Shen H W, Stredney D, Wiet G. Anatomical volume visualization with weighted distance fields. In Proc. Eurographics Workshop on Visual Computing for Biomedicine, July 2010, pp.117-124. DOI: 10.2312/VCBM/VCBM10/117-124.
|
[12] |
Frisken S F, Perry R N. Designing with distance fields. In Proc. the 2006 ACM SIGGRAPH International Conference on Computer Graphics and Interactive Techniques, July 30-August 3, 2006, pp.60-66. DOI: 10.1145/1185657.1185675.
|
[13] |
Bastos T, Celes W. GPU-accelerated adaptively sampled distance fields. In Proc. the 2008 IEEE International Conference on Shape Modeling and Applications, June 2008, pp.171-178. DOI: 10.1109/SMI.2008.4547967.
|
[14] |
Cao T T, Tang K, Mohamed A, Tan T S. Parallel banding algorithm to compute exact distance transform with the GPU. In Proc. the 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Feb. 2010, pp.83-90. DOI: 10.1145/1730804.1730818.
|
[15] |
Fischer I, Gotsman C. Fast approximation of high-order Voronoi diagrams and distance transforms on the GPU. Journal of Graphics Tools, 2006, 11(4): 39-60. DOI: 10.1080/2151237X.2006.10129229.
|
[16] |
Hsieh H H, Tai W K. A simple GPU-based approach for 3D Voronoi diagram construction and visualization. Simulation Modelling Practice and Theory, 2005, 13(8): 681-692. DOI: 10.1016/j.simpat.2005.08.003.
|
[17] |
Rong G, Tan T S. Variants of jump flooding algorithm for computing discrete Voronoi diagrams. In Proc. the 4th International Symposium on Voronoi Diagrams in Science and Engineering, July 2007, pp.176-181. DOI: 10.1109/ISVD.2007.41.
|
[18] |
Wu X, Liang X, Xu Q, Zhao Q. GPU-based feature preserving distance field computation. In Proc. the 2008 International Conference on Cyberworlds, Sept. 2008, pp.203-208. DOI: 10.1109/CW.2008.62.
|
[19] |
Zhou K, Gong M, Huang X, Guo B. Data-parallel octrees for surface reconstruction. IEEE Transactions on Visualization and Computer Graphics, 2011, 17(5): 669-681. DOI: 10.1109/TVCG.2010.75.
|
[20] |
Karras T. Maximizing parallelism in the construction of BVHs, octrees, and k-d trees. In Proc. the 4th Eurographics Conference on High-Performance Graphics, June 2012, pp.33-37. DOI: 10.2312/EGGH/HPG12/033-037.
|
[21] |
Bédorf J, Gaburov E, Zwart S P. A sparse octree gravitational N-body code that runs entirely on the GPU processor. Journal of Computational Physics, 2012, 231(7): 2825-2839. DOI: 10.1016/j.jcp.2011.12.024.
|
[22] |
Morrical N, Edwards J. Parallel quadtree construction on collections of objects. Computers & Graphics, 2017, 66: 162-168. DOI: 10.1016/j.cag.2017.05.024.
|
[23] |
Zhou K, Hou Q, Wang R, Guo B. Real-time KD-tree construction on graphics hardware. ACM Transactions on Graphics, 2008, 27(5): Article No. 126. DOI: 10.1145/1409060.1409079.
|
[24] |
Sramek M, Kaufman A E. Alias-free voxelization of geometric objects. IEEE Transactions on Visualization and Computer Graphics, 1999, 5(3): 251-267. DOI: 10.1109/2945.795216.
|
[25] |
Breen D E, Mauch S, Whitaker R T. 3D scan conversion of CSG models into distance volumes. In Proc. IEEE Symposium on Volume Visualization, Oct. 1998, pp.7-14. DOI: 10.1109/SVV.1998.729579.
|
[26] |
Kimmel R. Fast marching methods for computing distance maps and shortest paths. Technical Report, Lawrence Berkeley National Laboratory, 1996. https://escholarship. org/uc/item/7kx079v5, Nov. 2021.
|
[27] |
Yin K, Liu Y, Wu E. Fast computing adaptively sampled distance field on GPU. In Proc. the 19th Pacific Conference on Computer Graphics and Applications, Sept. 2011. DOI: 10.2312/PE/PG/PG2011short/025-030.
|
[28] |
Ségonne F, Pacheco J, Fischl B. Geometrically accurate topology-correction of cortical surfaces using nonseparating loops. IEEE Transactions on Medical Imaging, 2007, 26(4): 518-529. DOI: 10.1109/TMI.2006.887364.
|
[29] |
Tang M, Wang T T, Liu Z Y, Tong R F, Manocha D. I-Cloth: Incremental collision handling for GPU-based interactive cloth simulation. ACM Transaction on Graphics, 2018, 37(6): Article No. 204. DOI: 10.1145/3272127.3275005.
|
[1] | Sunghun Jo, Yuna Jeong, Sungkil Lee. GPU-Driven Scalable Parser for OBJ Models[J]. Journal of Computer Science and Technology, 2018, 33(2): 417-428. DOI: 10.1007/s11390-018-1827-2 |
[2] | Jing Li, Lei Liu, Yuan Wu, Xiang-Hua Liu, Yi Gao, Xiao-Bing Feng, Cheng-Yong Wu. Pragma Directed Shared Memory Centric Optimizations on GPUs[J]. Journal of Computer Science and Technology, 2016, 31(2): 235-252. DOI: 10.1007/s11390-016-1624-8 |
[3] | Yan Li, Yun-Quan Zhang, Yi-Qun Liu, Guo-Ping Long, Hai-Peng Jia. MPFFT: An Auto-Tuning FFT Library for OpenCL GPUs[J]. Journal of Computer Science and Technology, 2013, 28(1): 90-105. DOI: 10.1007/s11390-013-1314-8 |
[4] | Ming Wang, Jie-Qing Feng. 2D-Manifold Boundary Surfaces Extraction from Heterogeneous Object on GPU[J]. Journal of Computer Science and Technology, 2012, 27(4): 862-871. DOI: 10.1007/s11390-012-1270-8 |
[5] | SUN Wei. Multi-Volume CAD Modeling for Heterogeneous Object Design and Fabrication[J]. Journal of Computer Science and Technology, 2000, 15(1): 27-36. |
[6] | Tong Xin, Tang Zesheng. Hardware Assisted Fast Volume Rendering with Boundary Enhancement[J]. Journal of Computer Science and Technology, 1998, 13(5): 393-401. |
[7] | Dong Feng, Cai Wenli, Chen Tianzhou, Shi Jiaoying. Three-Dimensional Volume Datafield Reconstruction from Physical Model[J]. Journal of Computer Science and Technology, 1997, 12(3): 217-230. |
[8] | Cai Wenli, Shi Jiaoying. Composed Scattering Model for Direct Volume Rendering[J]. Journal of Computer Science and Technology, 1996, 11(5): 433-442. |
[9] | Li Tianzhu, Xiao Jitian, Sun Zhaohao, Bian Xiaofan. Normalization of Class Hierarchy in Databases[J]. Journal of Computer Science and Technology, 1996, 11(4): 356-364. |
[10] | Sui Yuefei. The Polynomially Exponential Time Restrained Analytical Hierarchy[J]. Journal of Computer Science and Technology, 1991, 6(3): 282-284. |