Progressive Furniture Model Decimation with Texture Preservation
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Abstract
In digital furniture design, skillful designers usually use professional software to create new furniture designs with various textures and then take advantage of rendering tools to produce eye-catching design results. Generally, a finegrained furniture model holds many geometric details, inducing significant time cost to model rendering and large data size for storage that are not desired in application scenarios where efficiency is greatly emphasized. To accelerate the rendering process while keeping good rendering results as many as possible, we develop a novel decimation technique which not only reduces the number of faces on furniture models, but also retains their geometric and texture features. Two metrics are utilized in our approach to measure the distortion of texture features. Considering these two metrics as guidance for decimation, high texture distortion can be avoided in simplifying the geometric models. Therefore, we are able to build multi-level representations with different detail levels based on the initial design. Our experimental results show that the developed technique can achieve excellent visual effects on the decimated furniture model.
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