Unilateral Control for Social Welfare of Iterated Game in Mobile Crowdsensing
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Abstract
Mobile crowdsensing is a popular platform that takes advantage of the onboard sensors and resources on mobile nodes. The crowdsensing platform chooses to assign several sensing tasks each day, whose utility is based on the quality of harvested sensing data, the payment of transmitting data, and the recruitment of mobile nodes. The Internet Service Provider (ISP) selects a portion of Access Points (APs) to power on for uploading data, whose utility depends on three parts: the traffic income of transmitting sensing data, the energy cost of operating APs, and the energy cost of data transmissions by APs. The interaction between the crowdsensing platform and ISP is formulated as an iterated game, with social welfare defined as the sum of their expected utilities. In this paper, our objective is to unilaterally control social welfare without considering the opponent’s strategy, with the aim of achieving a stable and maximized social welfare. To achieve this goal, we leverage the concept of a zero-determinant strategy in game theory. We introduce a Zero-Determinant strategy for the Vehicular CrowdSensing platform (ZD-VCS) and analyze it in discrete and continuous models within the vehicular crowdsensing scenario. Furthermore, we analyze an extortion strategy between the platform and ISP. Experimental results demonstrate that the ZD-VCS strategy enables unilateral control of social welfare, leading to a high and stable value.
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