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Thomas Luft, Oliver Deussen. Real-Time Watercolor for Animation[J]. Journal of Computer Science and Technology, 2006, 21(2): 159-165.
Citation: Thomas Luft, Oliver Deussen. Real-Time Watercolor for Animation[J]. Journal of Computer Science and Technology, 2006, 21(2): 159-165.

Real-Time Watercolor for Animation

  • We present algorithms that allow for real-time rendering of 3D-scenes with a watercolor painting appearance. Our approach provides an appropriate simplification of the visual complexity, imitates characteristic natural effects of watercolor, and provides two essential painting techniques: the wet-on-wet and the wet-on-dry painting. Weconcentrate on efficient algorithms based on image space processing rather than on an exact simulation. This allows for the real-time rendering of 3D-scenes. During an animation a high frame-to-frame coherence can be achieved due to a stable segmentation scheme. Finally, we seamlessly integrate a smooth illumination into the watercolorrenderings using information from the 3D-scene.
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