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一种基于多通道显著度的三维浮雕曲面表面细节夸张技术

A Multi-Channel Salience Based Detail Exaggeration Technique for 3D Relief Surfaces

  • 摘要: 视觉显著度通常能够诱导观察者关注三维复杂模型的精细结构.基于模型的多通道显著性度量和模型显著域上的形状建模技术,本文提出了一种新的基于视觉显著度的形状描述方法,该方法能够提升三维浮雕模型的表面显著几何细节.我们提出的模型多通道显著度融合了三类特征图,分别是模型的基于表面局部高度的0-阶特征图、基于模型表面法向变化的1-阶特征图和基于模型表面曲率变化的2-阶特征图.原始浮雕曲面首先由一个定义在模型显著域上的形状提升函数进行形状调控,然后将形状调控后的曲面法向赋予原始曲面上得到了经细节夸张后的提升曲面.我们提出的模型细节夸张技术能够在保持模型外形的前提下通过调整原始模型表面阴影来展示模型表面的视觉显著特征.实验结果表明我们的模型阴影调整方法能够有效提升模型表面的精细微结构,从而提升模型的形状描述.

     

    Abstract: Visual saliency can always persuade the viewer's visual attention to fine-scale mesostructure of 3D complex shapes. Owing to the multi-channel salience measure and salience-domain shape modeling technique, a novel visual saliency based shape depiction scheme is presented to exaggerate salient geometric details of the underlying relief surface. Our multi-channel salience measure is calculated by combining three feature maps, i.e., the 0-order feature map of local height distribution, the 1-order feature map of normal difference, and the 2-order feature map of mean curvature variation. The original relief surface is firstly manipulated by a salience-domain enhancement function, and the detail exaggeration surface can then be obtained by adjusting the surface normals of the original surface as the corresponding final normals of the manipulated surface. The advantage of our detail exaggeration technique is that it can adaptively alter the shading of the original shape to reveal visually salient features whilst keeping the desired appearance unimpaired. The experimental results demonstrate that our non-photorealistic shading scheme can enhance the surface mesostructure effectively and thus improving the shape depiction of the relief surfaces.

     

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