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人体运动捕捉与模拟仿真技术综述

A Survey on Human Performance Capture and Animation

  • 摘要: 随着计算技术的飞速发展,三维(3D)人体建模及其运动模拟仿真技术被广泛应用于数字娱乐行业。人体的运动行为主要包括人体的表面模型与模型运动两个方面。研究的主要问题包括如何捕获和分析人体的静态模型和人体的运动,以及如何通过物理原理建模人体的运动。在本综述中,根据人体运动行为的捕获以及模拟仿真的主要研究方向,总结了人体表面重建,运动捕捉与合成以及基于物理的运动模拟仿真等关键研究问题的最新进展,并进一步探讨了未来的研究问题和方向。我们希望这将有助于读者全面了解人体运动捕捉和模拟仿真技术。

     

    Abstract: With the rapid development of computing technology, three-dimensional (3D) human body models and their dynamic motions are widely used in the digital entertainment industry. Human performance mainly involves human body shapes and motions. Key research problems in human performance animation include how to capture and analyze static geometric appearance and dynamic movement of human bodies, and how to simulate human body motions with physical effects. In this survey, according to the main research directions of human body performance capture and animation, we summarize recent advances in key research topics, namely human body surface reconstruction, motion capture and synthesis, as well as physics-based motion simulation, and further discuss future research problems and directions. We hope this will be helpful for readers to have a comprehensive understanding of human performance capture and animation.

     

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