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在一新的交互虚拟环境中的实时优化伸及姿势预测

Real-Time Optimal Reach-Posture Prediction in a New Interactive Virtual Environment

  • 摘要: 人体姿势在用虚拟人进行工作空间设计及评价中占有重要的地位。现有的虚拟人模型均是基于试验为基础,并且只提供部分可行的可伸及姿势,而不是全部。本文提出一个以多目标优化为基础的方法用于虚拟人逼真的可伸及姿势的实时预测。这种方法可实用于任何自由度的模型。单目标函数及多目标函数优化进行了对比。这种实时的方法应用于交互虚拟环境,虚拟人可以与用户通过交互界面进行人体工程的设计与校核。

     

    Abstract: Human posture prediction is a key factor for the design and evaluation of workspaces, in a virtual environment using virtual humans. This work presents a new interface and virtual environment for the direct human optimized posture prediction (D-HOPP) approach to predicting realistic reach postures of digital humans, wherereach postures entail the use of the torso, arms, and neck. D-HOPP is based on the contention where depending on what type of task is being completed, and human posture is governed by different human performancemeasures. A human performance measure is a physics-based metric, such as energy or discomfort, and serves as an objective function in an optimization formulation. The problem is formulated as a single-objective optimization (SOO) problem with a single performance measure and as multi-objective-optimization (MOO) problem with multiplecombined performance measures. We use joint displacement, change in potential energy, and musculoskeletal discomfort as performance measures. D-HOPP is equipped with an extensive yet intuitive user-interface, and the results are presented in an interactive virtual environment.

     

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