›› 2018, Vol. 33 ›› Issue (3): 431-451.doi: 10.1007/s11390-018-1829-0

Special Issue: Surveys; Artificial Intelligence and Pattern Recognition; Computer Graphics and Multimedia; Data Management and Data Mining

• Special Section of CVM 2018 • Previous Articles     Next Articles

Visual Simulation of Multiple Fluids in Computer Graphics: A State-of-the-Art Report

Bo Ren1, Member, CCF, ACM, Xu-Yun Yang1, Ming C. Lin2, Fellow, ACM, IEEE Nils Thuerey3, Member, ACM, Matthias Teschner4, Member, ACM, Chenfeng Li5   

  1. 1 College of Computer and Control Engineering, Nankai University, Tianjin 300071, China;
    2 Department of Computer Science, University of Maryland, College Park, MD 20742, U.S.A.;
    3 Department of Informatics, Technical University of Munich, Munich 80333, Germany;
    4 Department of Computer Science, University of Freiburg, Freiburg 79098, Germany;
    5 College of Engineering, Swansea University, Swansea SA28 PP, U.K
  • Received:2018-02-01 Revised:2018-03-30 Online:2018-05-05 Published:2018-05-05
  • Contact: 10.1007/s11390-018-1829-0
  • About author:Bo Ren received his Ph.D. degree in computer science from Tsinghua University, Beijing, in 2015. He is currently a lecturer in the College of Computer and Control Engineering, Nankai University, Tianjin. His research interests include physically-based simulation and rendering, scene geometry reconstruction and analysis. His recent research focuses on multi-fluid and multi-phase simulations in computer graphics.
  • Supported by:

    This work is supported by the National Key Research and Development Program of China under Grant No. 2017YFB1002701, the National Natural Science Foundation of China under Grant No. 61602265. The authors would also like to thank the support from the Engineering Research Network Wales and the Royal Academy of Engineering, UK.

Realistic animation of various interactions between multiple fluids, possibly undergoing phase change, is a challenging task in computer graphics. The visual scope of multi-phase multi-fluid phenomena covers complex tangled surface structures and rich color variations, which can greatly enhance visual effect in graphics applications. Describing such phenomena requires more complex models to handle challenges involving calculation of interactions, dynamics and spatial distribution of multiple phases, which are often involved and hard to obtain real-time performance. Recently, a diverse set of algorithms have been introduced to implement the complex multi-fluid phenomena based on the governing physical laws and novel discretization methods to accelerate the overall computation while ensuring numerical stability. By sorting through the target phenomena of recent research in the broad subject of multiple fluid, this state-of-the-art report summarizes recent advances on multi-fluid simulation in computer graphics.

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         1860-4749(Online)
CN 11-2296/TP

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