SCIE, EI, Scopus, INSPEC, DBLP, CSCD, etc.
Citation: | Yun-Cen Huang, Jie-Qing Feng, Matthias NieBner, Yuan-Min Cui, Baoguang Yang. Feature-Adaptive Rendering of Loop Subdivision Surfaces on Modern GPUs[J]. Journal of Computer Science and Technology, 2014, 29(6): 1014-1025. DOI: 10.1007/s11390-014-1486-x |
[1] |
Catmull E, Clark J. Recursively generated B-spline surfaces on arbitrary topological meshes. Computer-Aided Design, 1978, 10(6): 350-355.
|
[2] |
Doo D, Sabin M. Behaviour of recursive division surfaces near extraordinary points. Computer-Aided Design, 1978, 10(6): 356-360.
|
[3] |
Loop C. Smooth subdivision surfaces based on triangles [Master Thesis]. Department of Mathematics, University of Utah, 1987.
|
[4] |
Zorin D, Schröder P, DeRose T, Stam J, Kobbelt L. Subdivision for modeling and animation. In Proc. ACM SIGGRAPH 99 Course Notes, August 1999.
|
[5] |
Schöafer H, NieBner M, Keinert B et al. State of the art report on real-time rendering with hardware tessellation. In Eurographics 2014——State of the Art Reports, April 2014, pp.93-117.
|
[6] |
Stam J. Exact evaluation of Catmull-Clark subdivision surfaces at arbitrary parameter values. In Proc. the 25th Annual Conference on Computer Graphics and Interactive Techniques, July 1998, pp.395-404.
|
[7] |
Stam J. Evaluation of Loop subdivision surfaces. In Proc. ACM SIGGRAPH 99 Course Notes, August 1999.
|
[8] |
NieBner M, Loop C, Meyer M et al. Feature-adaptive GPU rendering of Catmull-Clark subdivision surfaces. ACM Transactions on Graphics, 2012, 31(1): Article No. 6.
|
[9] |
Pulli K, Segal M. Fast rendering of subdivision surfaces. In Proc. the 7th Eurographics Workshop on Rendering Techniques, 1996, pp.61-70.
|
[10] |
Shiue L, Jones I, Peters J. A realtime GPU subdivision kernel. ACM Transactions on Graphics, 2005, 24(3): 1010-1015.
|
[11] |
Kim M, Peters J. Realtime Loop subdivision on the GPU. In Proc. ACM SIGGRAPH 2005, July 2005, Article No. 123.
|
[12] |
Boubekeur T, Schlick C. A flexible kernel for adaptive mesh refinement on GPU. Computer Graphics Forum, 2008, 27(1): 102-114.
|
[13] |
Bischoff S, Kobbelt L P, Seidel H P. Towards hardware implementation of loop subdivision. In Proc. the ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, Aug. 2000, pp.41-50.
|
[14] |
Vlachos A, Peters J, Boyd C et al. Curved PN triangles. In Proc. the 2001 Symposium on Interactive 3D Graphics, Mar. 2001, pp.159-166.
|
[15] |
Boubekeur T, Schlick C. QAS: Real-time quadratic approximation of subdivision surfaces. In Proc. the 15th Pacific Conference on Computer Graphics and Applications, Oct. 29Nov. 2, 2007, pp.453-456.
|
[16] |
Amresh A, Femiani J, Fünfzig C. Methods for approximating Loop subdivision using tessellation enabled GPUs. Advances in Visual Computing, 2012, 7431: 115-125.
|
[17] |
Loop C, Schaefer S, Ni T et al. Approximating subdivision surfaces with Gregory patches for tessellation hardware. ACM Transactions on Graphics, 2009, 28(5): Article No. 151.
|
[18] |
Li G, Ren C, Zhang J et al. Approximation of Loop subdivision surfaces for fast rendering. IEEE Transactions on Visualization and Computer Graphics, 2011, 17(4): 500-514.
|
[19] |
NieBner M. Rendering subdivision surfaces using hardware tessellation [Ph.D. Thesis]. Department of Computer Science, University of Erlangen-Nuremberg, 2013.
|
[20] |
NieBner M, Loop C, Greiner G. Effcient evaluation of semismooth creases in Catmull-Clark subdivision surfaces. In Proc. Eurographics (Short Papers), May 2012, pp.41-44.
|
[21] |
Szirmay-Kalos L, Umenhoffer T. Displacement mapping on the GPU-State of the art. Computer Graphics Forum, 2008, 27(6): 1567-1592.
|
[22] |
NieBner M, Loop C. Analytic displacement mapping using hardware tessellation. ACM Transactions on Graphics, 2013, 32(3): Article No. 26.
|
[23] |
Halstead M, Kass M, DeRose T. Effcient, fair interpolation using Catmull-Clark surfaces. In Proc. the 20th Annual Conference on Computer Graphics and Interactive Techniques, Sept. 1993, pp.35-44.
|
[24] |
Hoppe H, DeRose T, Duchamp T et al. Piecewise smooth surface reconstruction. In Proc. the 21st Annual Conference on Computer Graphics and Interactive Techniques, July 1994, pp.295-302.
|
[25] |
DeRose T, Kass M, Truong T. Subdivision surfaces in character animation. In Proc. the 25th Annual Conference on Computer Graphics and Interactive Techniques, July 1998, pp.85-94.
|
[26] |
Forsey D R, Bartels R H. Hierarchical B-spline refinement. In Proc. the 15th Annual Conference on Computer Graphics and Interactive Techniques, Aug. 1988, pp.205-212.
|
[27] |
Peters J. Smooth patching of refined triangulations. ACM Transactions on Graphics, 2001, 20(1): 1-9.
|
[28] |
Zheng J, Sederberg T W. Estimating tessellation parameter intervals for rational curves and surfaces. ACM Transactions on Graphics, 2000, 19(1): 56-77.
|
[29] |
Yeo Y I, Bin L, Peters J. Effcient pixel-accurate rendering of curved surfaces. In Proc. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Mar. 2012, pp.165-174.
|
[1] | Yusuf Fatihu Hamza, Hong-Wei Lin. Conjugate-Gradient Progressive-Iterative Approximation for Loop and Catmull-Clark Subdivision Surface Interpolation[J]. Journal of Computer Science and Technology, 2022, 37(2): 487-504. DOI: 10.1007/s11390-020-0183-1 |
[2] | Fu-Hua (Frank) Cheng, Feng-Tao Fan, Shu-Hua Lai, Cong-Lin Huang, Jia-Xi Wang, Jun-Hai Yong. Loop Subdivision Surface Based Progressive Interpolation[J]. Journal of Computer Science and Technology, 2009, 24(1): 39-46. |
[3] | Jun Teng, Marc Jaeger, Bao-Gang Hu. A Fast Ambient Occlusion Method for Real-Time Plant Rendering[J]. Journal of Computer Science and Technology, 2007, 22(6): 859-866. |
[4] | Thomas Luft, Oliver Deussen. Real-Time Watercolor for Animation[J]. Journal of Computer Science and Technology, 2006, 21(2): 159-165. |
[5] | CHEN Wei, HUA Wei, BAO HuJun, PENG QunSheng. Real-Time Ray Casting Rendering of Volume Clipping in Medical Visualization[J]. Journal of Computer Science and Technology, 2003, 18(6). |
[6] | Tong Xin, Tang Zesheng. Hardware Assisted Fast Volume Rendering with Boundary Enhancement[J]. Journal of Computer Science and Technology, 1998, 13(5): 393-401. |
[7] | Hu Shimin. A Subdivision Scheme for Rational Triangular Bézier Surfaces[J]. Journal of Computer Science and Technology, 1996, 11(1): 9-16. |
[8] | Jin Guohua, Yang Xuejun, Chen Fujie. Loop Staggering,Loop Compacting:Restructuring Techniques for Thrashing Problem[J]. Journal of Computer Science and Technology, 1993, 8(1): 49-57. |
[9] | Xing Hancheng, Li Chunlin, Xing Dongsheng. Improvements to the Control Techniques of Sequential Inference Machines——from Instructions to Hardware Organization[J]. Journal of Computer Science and Technology, 1991, 6(1): 66-73. |
[10] | Liu Mingye, Guo Shuming, Yang Huai, Jia Liangyu, Hong Enyu. A Logic Design Automation System for Generating Logic Diagram from Hardware Description[J]. Journal of Computer Science and Technology, 1989, 4(3): 245-254. |